Pokémon Dollars

Description
Pokemon Dollars are the basic golden currency of PokéClicker, also known as simply Money or Poké. They are obtained by defeating enemies and are primarily spent on various Items. Poké Dollars can be collected while offline for up to 24 hours.

Formulas
$$ \text{Earnings} = \text{Max}(10, 3 \times \text {route (order)} + 5 \times \text{route}^{1.15} + \text{Deviation} $$ Where: $$ \text{Deviation} = \text{Floor}(\text{[Random Integer between 0 and 1]} * 51) - 25 $$ Or: $$ \text{Deviation} = 12 $$

$$\text{Offline Earnings} = \text{Number Of Pokemon Defeated} \times \text{routeMoney} \times 0.5 $$

Number of Pokemon Defeated is equivalent to the number of Pokemon that would be defeated on a particular route by only Pokémon damage. Route Money is a route specific constant.

Obtaining Pokémon Dollars
The following table presents the relevant information for gaining Poké. Routes are listed together with gyms of a particular region, and both provide rates of Poké per defeated Pokémon. The most efficient Gym and Route in each region is included in the Optimal Farming Location table. The columns included in each table represent all the various combinations of Lucky Incense and Amulet Coin that apply a bonus to Poke Dollars gained.

Importantly, the following tables assume two things:


 * 1) You can defeat the Pokémon in 1-shot
 * 2) You have the Amulet Coin at max level (5)

If either of these conditions is not met, it is possible that the most efficient route will not be the one listed in the table and that rates of Average Dungeon Tokens Gained per Second may be diminished.

Optimal Farming Locations
It is always most efficient to farm money on the highest strength route when idling. When actively playing, it is not always most efficient to gain Poké by defeating the highest strength gym that can be one-shot, as some early gyms in later regions do not yield as high amounts of Poké per pokémon.  In general, the most efficient location to idle is the highest HP route/gym that can be one-shot. For this table, if two Gyms are tied for efficiency the easier Gym will be bolded.