Farm Hands/fr

Farm Hands are people that can be hired to work on your farm, which are used to automate planting and harvesting berries. Many are unlocked by unlocking a certain number of berries, while others can be unlocked from certain shops. Once hired, farm hands will work until they are fired. This feature is currently in beta, and is subject to change.

Stats
Farm hands have 4 important stats: Cost, Work Speed, Efficiency, and Max Energy (see below). At this time, farm hands recover exactly 1 energy when there is no work to do, and do not recover any more energy when fired.

Usage
Clicking on "Allowed Plots" opens a dropdown that allows you to select which specific plots the farm hand works on, where green is a space where they are allowed to work. Selecting the Berry Planting dropdown will allow the player to pick a specific berry to plant in those specific plots. Clicking the Harvest checkbox will allow that farmhand to harvest from those specific plots.



In this example, Alex and Logan are going to work on the farm together (once hired). Alex is planting Wacan berries along the outside, down the third column, and across the third row. Logan is planting Lums in the remaining spaces. Alex will harvest all berries along the outside, down the third column, and across the third row (which could be Wacans, Kasibs, etc.) and will put Wacans in those empty plots. Logan will plant Lums in the 4 plots they have been told to watch, but only if they are empty. Logan will not harvest any berries, and will do nothing, except plant those 4 empty plots with Lums. Keep in mind though, that the farm hands stats play a very important role in using farm hands. In this scenario, Alex will plant 1 Wacan berry every 37 minutes, due to Alex's Work Speed being 37 minutes and his Efficiency being 1. This is a rather poor use of Alex, as a Wacan is only alive for 1 hour without the sprayduck equipped, and so Alex will only ever plant berries on 2 plots. Logan will Plant 3 Lum berries every 19 minutes, and when there are no more plots left to plant in, will recover energy or do nothing if at max energy.