Type and shard effectiveness

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Below is a table showing the effectiveness of each Pokémon type. It can be used to prioritize shard upgrades.

Type effectiveness table

Attacker ↴ Defender → Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel Fairy
Normal ½ 0 ½
Fire ½ ½ 2 2 2 ½ ½ 2
Water 2 ½ ½ 2 2 ½
Electric 2 ½ ½ 0 2 ½
Grass ½ 2 ½ ½ 2 ½ ½ 2 ½ ½
Ice ½ ½ 2 ½ 2 2 2 ½
Fighting 2 2 ½ ½ ½ ½ 2 0 2 2 ½
Poison 2 ½ ½ ½ ½ 0 2
Ground 2 2 ½ 2 0 ½ 2 2
Flying ½ 2 2 2 ½ ½
Psychic 2 2 ½ 0 ½
Bug ½ 2 ½ ½ ½ 2 ½ 2 ½ ½
Rock 2 2 ½ ½ 2 2 ½
Ghost 0 2 2 ½
Dragon 2 ½ 0
Dark ½ 2 2 ½ ½
Steel ½ ½ ½ 2 2 ½ 2
Fairy ½ 2 ½ 2 2 ½

Practicality

See Shards for a list of optimal farming routes for each type of shard.

A breakdown of how much damage each type contributes to total damage, absent any shard boosts, can be seen by using the Damage Calculator screen in the Start Menu. Types that do the most damage generally should be upgraded with shards first.

Trivia

As of PokéClicker version 0.5.8 the following categories were removed from the shard case because they have no effect (they do not increase damage) when invested into.

Very Effective (last row)

  • Normal

Immune (first row)

  • Fire
  • Water
  • Grass
  • Ice
  • Flying
  • Bug
  • Rock
  • Dark
  • Steel
  • Fairy